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Game-Ready Asset - Hard Surface Practice

Here’s my latest project created while following the Game Asset course by Blender Bros. It was really interesting to explore the entire workflow of turning a concept asset into a fully game-ready model!
I focused on clean topology, efficient UV unwrapping, and optimized texturing to ensure a high-quality result while keeping it performance-friendly.

Big thanks to Blender Bros for the great lessons!

Final presentation

Final presentation

Uv maps

Uv maps

Bake maps from Quixel Mixer

Bake maps from Quixel Mixer

Final Presentation

Final Presentation

Triangulation

Triangulation

Texture Maps from Substance

Texture Maps from Substance

Render Pass Turntable