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Shadow Moses (Metal Gear Solid 1 Fan Art Concept)

I had fun reimagining some keyframes from Metal Gear Solid (1998). More scenes will be coming soon. I rendered everything in Blender after modeling Snake in ZBrush and texturing in Substance. Final touches and texture compositing were done in Photoshop. I modeled everything myself, except for the vegetation and mountains, for which I used kitbash elements.

Cinematic Cam

Cinematic Cam

Game Cam

Game Cam

Game Cam + UI

Game Cam + UI